Sunday, September 27, 2009

Units that ought not to be in the game

Yeah, this is a rant. Just so you are warned. I know people say that to win with Protoss you just need to 1a2a3a. If that were true, then how come I loose so much? Nah to win with protoss you have to do an enormous amount of stuff and that is just not fair!

Against Terran: Life would be so much easier if they had no vultures. They dart around and kill my probes when they are not busy placing their imba spider mines. They should die. As should their fat cousin the siege tank. Its range is just silly and the game would be more fair if it was not there. Turrets, strictly speaking are not units, but they are unfair and should be nerfed. No detection, a base price of 1500 minerals and 2000 gas. Oh and only buildable as an add-on to command centers.

The Creepy Zerg: They are insanely unfair. Zerglings should have no upgrades at all. They are kind of okay at tier one, but with the speed upgrade they are just ridiculous. Same goes for the later gland upgrade. Mutalisks… It goes without saying that they should go. They are like vultures except they fly. Or maybe there should be a flyswatter upgrade (at Tier 1 mind you) for zealots that would one shot a mutalisk. Defliers and ultralisks. I don’t know which, but one of them have to go. It is insane that Zerg gets to have them both. And if it is the ultralisks they keep, their armour upgrade should go. They are some tough bastards they way they are now.

My Fellow Protoss: Somehow a lot of Protoss units are unfair in the hands of players that are not me. I definitely think that reavers should die. Somehow other players manage to inflict unreasonable amounts of damage with reavers. High templars are much the same. I wish only I got to have them.

And yeah, I know I suck at this game… I sure wish it wasn’t so, but it is.

6 comments:

  1. This is exactly why other games sport different sides with the same units, just changing the names and possible the graphics.
    People who suck at the game will quickly realize the reason they are loosing must be maphacks and other cheats, what else could it be?

    Actually .. before we discuss this further .. you did enter the cheat codes during the games like you're supposed to... right?

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  2. I have "tried black sheep wall" and "power overwhelming" on iccup, but they don't work quite as well as in single player ;-)

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  3. I believe all tier 1 units should be removed from the game because they can be used to perform (obviously) unfair rushes..

    Actually all that should remain is drones and cannons (for all races). Then the game would be all about drone rushes and encroachment ... and no complaints about over-powered units ;)

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  4. Actually SCVs are significatly stronger than drones or probes. If we remove all tier 1 units, then the workers defiantly have to go as well or Terran will reign supreme!

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  5. Right..no workers.. any other complaints... no? All right, the game is ready to be launched - lets call it Starcraft II !
    It'll feature really cool buildings and terrain .. and chat features ... you'll literally stare at in awe for hours on end, waiting for the workers that went defiantly away to come back and start a revolt.

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  6. Fafner: nono imo probes are the strongest because they have more range than an scv and they recharge shield. with proper micro 10 probes > 10 scvs.

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