Saturday, December 29, 2018

Every Game Ends with a GG

According to this article here:

“…every game plays out—hit the play button, set your control groups, carry out the game, gg no matter the outcome, repeat; like breathing.”

And then the end picture from my last game:

cancer

Well, it can’t be roses all the time :-).

Wednesday, December 19, 2018

Zerg sucks in Team Games

Okay, it is not like StarCraft II is balanced for team games in any way. It never has been and Blizzard seems to prioritize carebear team games over balance. Nothing new.
2018-12-19
And Zerg has always been the worst race for team games. Traditionally it has mostly been a map design issue. The shared bases with an easy-to-block entrace removes the threat of early pressure. That sucks and make games less dynamic.

But the newest patches since blizzcon has removed any illusion of Zerg being viable in a team game. I kinda like the new battlecruiser, but team games allows you to mass them making the late game air-show even more ridiculous than it has been before.

So team games is Terran and Protoss only until next patch.

Saturday, December 1, 2018

Active on a Smaller Scale

While this blog has been mostly inactive, I have not. I still mange to get in a handful of games each week and everything has settled in to a common level of suckage.


But now we have a new patch and everything becomes unsettled. After the patch I have definitely lost some games I normally would win and won others. For Zerg mutas seems to be back in style. While I have enjoyed the beefy hydras of the last patch, I most admit that I am preferring the more mobile play style that mutas offers. I just wished that it didn't feel forced.

The Protoss tempests are now like oracles on acid and they need to be countered. I have yet to find another answer than mutas.