I play Protoss in the Beta. I did about 100 games as random before switching to Protoss. I realized that I just sucked too much to do the random thing. And I win a lot at the moment. Part of the reason is that the beta is full of people who basically don’t know how to play RTS games, but that is only part of the reason.
If you, as Protoss, can get that mix of about 3 immortals and some support units you feel pretty invincible. AiurAdun, who for now play Terran, and I set out to test this yesterday in a series of three games.
His idea was that with early ghosts you could counter the Protoss army. In the end I think he was fairly optimistic about this approach. I’m not so sure. I think the secret to dealing with this lays more in using the marauders to slow down the Protoss army, retreat and get a around of fire in and then repeat. This level of micromanagement is completely absent from gold league and down.
The game that I lost, I did a pretty aggressive zealot opening. That I thought had a good chance of Steppes of War, but apparently not. This has led my to believe that the only feasible opening for Protoss is fast immortals, attack and win.
I saw a 2v2 where you were attacked and lost... you had a terran partner at the 12 position.
ReplyDeleteGG and Aiur Adun must LOVE pawning u =D
ReplyDeleteCan't wait to get SCII so I can release some vods of this out to the public =D