I got beat by the computer today. This is embarrassing. The computer was Protoss and I was Terran. When I scouted his base, I saw a gateway, a cybernetics core on its way and no zealots. This is unusual. When the first 2 dragoons popped out it even did a fast expansion at its natural. This smelled like a gamble that a human would make.
20 minutes later it was all over. The computer had rolled me over with a combination of zealots and dragoons. Not very sophisticated, but it worked. After all: It had a much stronger economy than me.
So why did a loose to a computer controlled opponent? It all started out with an innocent download of a mod called Entropy II, which promised better and non-cheating AI controlled players. And deliver the mod did. Wow.
I had to try it again. And again. And I was disappointed. It only succeeded the first time around. The second time I saw a gamble like in the first game, I pressed on and basically rushed my Protoss opponent with 4 marines and a couple of vultures.
But it is a good mod. It really forces you to watch what strategy the computer picks and then counter it. Playing the regular AI, a game typically last 10 to 15 minutes, but using the Entropy mod I've not played any games shorter than 25. That alone feels like a huge improvement. But being defeated by the computer does feel like suckage.
Så fik jeg også lige hentet det ned og prøvet det af, først en 1 on 1 på blue storm mod en random som så blev toss
ReplyDeleteJa man må sige der bliver spillet noget anderledes han gik fast dark templar hvorimod jeg gik noget mere standardiseret, sikker fast expand med nogle goons og zealots jeg var heldigvis oppe og scoute da han begyndte sin templar archive og så fik jeg ellers travlt med af få forge og cannons op og så havde jeg ellers overtaget resten af spillet. Ca 18 min
Så tog jeg en 2 vs 2 på Lost temple
og jeg vidste hvis jeg ikke gjorde noget relativt hurtigt ville det ende med et nederlag så jeg gik efter dual gates og zealot rush mod zergen, var toss mod en zerg og toss combo, og tænkte at hvis de havde smidt lidt ekstra ai scripts i var der en vis sandsynlighed for zerg fast expandede, og ganske rigtig kom min 1 zealot ned til et næsten færdigt hatchery og så kom der 2 ekstra zealots fra min side af imens han spawnede sine første zerglings ind.
Tossen prøvede at komme til undsætning men lige lidt hjalp det zergen røg ned ved en kontinuerlig pumpning af zealots og så var det 1 mod 1 og det gik hverken være eller bedre end jeg vandt. Ca 18 min
men det er i hvert fald en stor forskel fra de computer styrede spil man er vandt til og hvad denne ai præstere det er noget sjovere og mere realistisk og man skal være lidt mere op på mærkerne, den første kamp havde nok ikke været sjov hvis jeg ikke havde set det fast dark templar tech :-)
Det virker somom at zerg-ai'en er noget svagere end for protoss og terran.
ReplyDeleteSå ja, ai'en er ikke fantastisk, men man kan faktisk lidt fornemme at den er designet til at spille som et menneske, hvilket i sig selv er en enorm forbedring.
Fafner I think I'm going to get this myself! I never heard of it and this will make it so I don't have to go multi just to get a loss from having to do a chore -.-. Now I can face this ACTUALLY SOMEWHAT GOOD cpu! I heard that IC Cup has made their own cpu that plays like a human and adapts its level to compensate for the humans. It still always wins though ;D lol. If you still can't beat the cpu easily then I suggest... GL HF Faf!
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