Showing posts with label 1v1. Show all posts
Showing posts with label 1v1. Show all posts

Saturday, December 29, 2018

Every Game Ends with a GG

According to this article here:

“…every game plays out—hit the play button, set your control groups, carry out the game, gg no matter the outcome, repeat; like breathing.”

And then the end picture from my last game:

cancer

Well, it can’t be roses all the time :-).

Saturday, December 1, 2018

Active on a Smaller Scale

While this blog has been mostly inactive, I have not. I still mange to get in a handful of games each week and everything has settled in to a common level of suckage.


But now we have a new patch and everything becomes unsettled. After the patch I have definitely lost some games I normally would win and won others. For Zerg mutas seems to be back in style. While I have enjoyed the beefy hydras of the last patch, I most admit that I am preferring the more mobile play style that mutas offers. I just wished that it didn't feel forced.

The Protoss tempests are now like oracles on acid and they need to be countered. I have yet to find another answer than mutas.

Friday, December 28, 2012

who the fuk ataktks main?

I haven’t posted here in a while, but I thought I would finish of 2012 why some screenshots to demonstrate the Christmas Spirit of the Starcraft community. This is from a game from the the 27th of December.

image

I’m not really certain that he honestly thought that Zergs have the duty to attack Terran armies head on at all times? It just seems to weird.

Thursday, October 25, 2012

Teaching Starcraft

This is a hard subject that I have been struggling with for quite a while. I have a handful of friends who are in silver/gold and while I suck at the game, I am still doing a little better than them. They are not new to the game, they just don’t improve that much if at all.

In itself this is not strange. Improvement is rarely gradual. Most often it is in jumps. For instance, my ZvP improved dramatically when I realized that versus a fast expanding Protoss it was safe to do nothing but drone until 6 minutes in the game. From one day to another, my win-rate went from 10% to 35%. Much better.

If you are in silver or low gold you are probably having problems with the following:

  • Macro, basically building workers and spending your money
  • Basic build orders
  • Scouting – not enough
  • Scouting – seeing something but unaware of its implications
  • Certain categories of cheeses
  • Bad engagements

If you have 1000 games behind you and still are in the lower leagues, then you are probably aware of all of the above problems and yet seem unable to step beyond it. So what to do?

Things I have tried:

  • Concentrate on one thing at the time (usually macro, build orders or scouting)
  • Training certain situation: i.e. how to defend a specific cheese or how to deal with a 4-gate
  • How to works toward a late game goal

None of it reliably works. Any ideas?

Saturday, October 20, 2012

Heart of the Swarm

I got a beta key last night. Wuhu!image

I just played my first game where I random’ed against a zerg and lost. I ended up as Terran and of course I had to see if I could rely on widow mines. They are kinda fun in large numbers, but they probably still take some knowledge to use efficiently.

In the end I lost to ling/ultra and then he switched to swarm hosts for the humiliation effect.

The things I wondered about the most was whether there were any general improvements to battle.net in the beta, but unfortunately no. No shared replay watching, no automatic mini tournaments. Basically just the plain old battle.net. Hopefully they will add that later and the game I just downloaded just tests the multiplayer balance.

Sunday, September 23, 2012

Season 8 Status

According to tradition I kinda owe a posting on how Season 8 ended for me. End result was about 150 1v1s plated and a end result as around #15 in my Platinum division (not that you really can compare that to anything).

I think it was a confusing season. Statistics shows that I did slightly better against Terran and Protoss compared to in Season 7 (and slightly worse against Zerg, which is annoying as ZvZ for a long time has been my best match-up).

I still find it extremly hard to beat both Terrans and Protoss as they can be so passive and just roll me over in the late game. In ZvZ I’ve decided to become better at taking my 3rd base, as I’ve run into some limitations to my 2-base muta opening. Not to the extend of it costing me games, but because I can see an opportunity to be even better at this matchup -- I wish I could see similar oppertunites vP and vT.

Saturday, August 11, 2012

Streaming Sucky Games

I’ve been playing around with xsplit and twitch settings a lot and finally made my stream work. The key breakthrough as actually been something so simple as to clean out the fan attached directly on my aging HD4870 graphics card. Yeah I suck at cleaning up my computer cabinet too.

In order to celebrate this amazing feat, I’ve redesigned my stream logo.

TwitchBackground

The channel is located at http://twitch.tv/fafnerx . Go Subscribe if you want to have a cheap laugh at my expense.

Just to show how amazingly bad my play can be, check out this recording where I can’t even select the correct race and end up playing as Protoss.

Thursday, August 9, 2012

A Counting Game

For a while I have been counting my win. I don’t care too much about achievements in game, but I am kinda looking forward to my 500th win as Zerg on the 1v1 ladder.  I don’t know why, but I am.

At the moment I am at 298 wins and I’ll probably reach 300 tonight. I also know my velocity, which is around 50 wins a season. That should guarentee the 500th win about 4 seasons.

But there is a catch: I pretty much assume there will be separate ladders for Wings of LIberty and Hearth of the Swarm. And so the question becomes, will we have another 4 seasons before HOTS is released? I don’t really think so, which puts me under some kind of pressure.

If I didn’t suck at the game I could simply improve my win rate. Then I would get there sooner with the same number of games  ;–). I don’t think that will happen though…

Friday, July 20, 2012

Managing Your Temper

I find that not letting wins and loses get to you is one of the most important things you have to accomplish. Not letting the loses get to you is obvious, but the wins can get you too! I think having a plan to each matchups and being able to modify it to match the map you are playing is the trick.

After a couple of loses it is easy to get angry and then you start gambling. I.e. you’ll not play safe enough hoping to get ahead by cutting corners or you’ll over defend all set on not getting wiped out early. Either will cause you more loses.

Winning a lot builds confidence and suddenly you are not playing against an opponent, but just by yourself. And something this opponent does may be totally unexpected and even if you did see it coming, you did nothing to handle it since you were mentally in a whole other game.

The important thing is to treat each game as a new game. Being alert and aware of the signs you see from your opponent as well as sticking to your plan.

Wednesday, June 13, 2012

Season 7 Results

Something happened to my ZvT and ZvP in season 7. And not something good. It is kind of embarrassing, but if it wasn’t for my solid ZvZ I would probably be crying.

image

I blame the new maps that have come with the last couple of seasons. The only one I liked was Korhal Compound and now it seems as if that too has gone from season 8. Nasty.

I guess I really need help in the two other matchups. Unfortunately I don’t know any accomplished platinum level Protoss and Terrans on EU to practice against. It is a bit of problem, but I suppose I have to study some pro-players and make their builds work for me too.

Monday, June 4, 2012

Queens

I got a link to a VOD where Illusion does a spine crawler/Queen-rush and I just had to try myself. Basically you never build gas and not many drones either. When you have your first queen and a bunch of Zerglings out, you take three drones and go for the Protoss entrance.

zvp_spinerush

Once you get there you plant a hatchery, cancels it and place a creep tumor where its creep was. Then adds spine crawlers and reinforces with Queens and more Zerglings.

With the new Queen speed and range it is remarkably efficient and I quickly got three wins with this cheese. Most players made comments like “Wow, that is a cute strategy” or similar. That is rare when you do a cheese.

In my fifth game I met someone who knew how to counter this. Apparently it is possible to stop, although not necessarily extremely easy.

Sunday, May 27, 2012

Mutas in ZvZ

I’m playing an extraordinarily amount of ZvZ. It seems like slightly less that one out of two games are ZvZ. Last season I did badly in this matchup, but due to the high number of games I think I slowly got better at it. This season it is my best matchup.

My standard build is a safe early expand followed up by defensive banelings. Then I drone and tech towards mutas while slowly adding spine crawlers for defense.

Its important to attack with the mutas as soon as the first batch is out and to be prepared for the inevitable roach/ling counter. If you survive the counter, the game is won.

 

zvz_mutas

What I don’t like about this is that it feels slightly cheesy. You basically depend on doing knock-out damage with your mutas. Kinda like a lurker drop in Brood War. However, if you do just marginal damage or your opponent has infestors with fungal out, you can still win by playing the game out carefully and transitioning to roaches supported by your mutas.

I think this style has its limits, but since I suck at this game I have until now not encountered many players who can stop this instantly.

Thursday, March 1, 2012

Season 6 Looking Good

I haven’t actually played much so far in season 6, but after getting promoted to platinum, I feel that everything has become much easier. I think this is a misconception and I have just gotten better, but maybe it is too early to tell.

image

The matchup I feel most confident about is ZvP and that is the one with the lowest win rate. Maybe my improvement in ZvT can be explained by the nerf to ghosts, but it seems to me that I have figured out how to drone harder in the beginning of a ZvT game. This has given me some wins I didn’t get two months ago.

ZvZ is just a mystery. Easier opponents in Platinum compared to Gold. That is the way it feels.

Wednesday, February 22, 2012

Season 5 Status

This is just a short update of the recently finalized season 5. I ended up playing exactly 100 games (somehow I lost one replay in the process). I had clear impression that I did reasonably well in ZvP, but terribly in the two other matchups. The numbers, however, tells a different story.

image

Apparently I did okay vs. terran and only really had problems in ZvZ. I guess I had a lot of fairly quick wins vs. terran that I just forgot about and only remembered the long drawn out games that didn’t end so well for me.

Anyways, I played roughly half my games vs. platinum players and the other half vs. gold players. With a 50% win rate I hoped for a promotion to platinum. That I didn’t get in season 5 (it came 5 games into season 6 though).

Sunday, December 4, 2011

SQ Insight

I’ve just read the interesting article about SQ ratings on teamliquid and simply had to see if there was anything in this number that I could learn from. In order to do that I calculated the SQ ratings based on the last 8 games that I, Bartokaj and Sethos have played in 1v1. Bartokaj and Sethos being two of my friends.

I’m gold looking to advance to platinum, Sethos is a solid Diamond player and Bartokaj is in Silver. According to the article, there is a an expectation that the difference in SQ rating are reflected more or less in league. Bronze: 45’ish, Silver: 45-50, Gold: 50-55, Platinum: 55-60, Diamond: 60-70, Master: 70-80 and Grand Master: 80 and above.

  Me Bartokaj Sethos
1 66 55 72
2 60 47 75
3 55 62 73
4 65 48 50
5 63 43 55
6 66 58 53
7 54 77 65
8 63 60 49
Average 62 56 62

I don’t know whether the expected values are because the data for the original analysis is from the North American ladder or what. I don’t think the values I found in my own small study reflects the expected levels very well.

However, looking at my own numbers, I wonder why I have so high an unspent average as I do. Right now I play Zerg, and as a Zerg you are often limited by the number of larva and I am often not so concerned about how much money I have in the bank. Holding my money there allows me to instantly make 25 supply worth of what ever I need. Had I already spent the money, my options would be more limited.

In the early game I can see that I could work more on having enough larva available. I’ve already started working on that recently by getting my third hatchery quite early compared to a month ago.

Anyways, it is really interesting to compare your gameplay via a analysis like this and look at what you can easily do to improve this aspect of your game.

Sunday, November 20, 2011

Getting Predictable

Most games goes like this:

  1. Drone and scout
  2. Expand
  3. Tech to Lair
  4. Expand
  5. Get Spire
  6. Tech to Hive
  7. Double Expand
  8. Get Greater Spire
  9. Max
  10. Attack

The steps are basically just interrupted by making exactly enough units to survive what ever my opponent has and maybe some harassing as well. But the predictable thing is that everything revolves around the target for a greater spire.

The two reasons this is so single-track like is the need for air defense coupled with how hard the Ultralisk blows. A 1-1-1 from a Terran requires Mutalisks or extreme luck. Anything that includes either Void Rays or Collosi requires air units too. Hydralisks are nice as a supplement, but they are fragile and slow.

Even Zerg, which for the longest time was just roach/infestor battles have turned more and more towards Muta/ling battles. Not quite the same as the two other matchups, but close enough for it to feel a little stale.

Sunday, November 13, 2011

Another Run From the Bottom

This season I’m trying to make another run from bronze and up. I still have no clue as to how a Zerg beats a good Protoss, but right now I am trying to side step that problem by working my way up and learning from the experience.

Getting my alternate account to bronze was not a problem, but I probably should have settled on silver instead. For now I have played and won about 75 games in bronze and still not really started to meet any silver players. I kinda think that the system is punishing me for intentionally getting into bronze.

In fact I think my behavior is wrong and that Blizzard should do something to prevent yoyo-ladder players. Players that one day is in a high league, then has an amazingly long losing streak followed by an equally long winning streak.

Another phenomenon I think is messing up the ladder are the portrait hunters. People in bronze that have 3000 wins and no game longer than 5 minutes. They are clearly either win-trading or something similar. I hate to think about what this does to the gaming experience of someone who really is bronze level.

Tuesday, October 25, 2011

Great Balls of Fire

My gameplay versus Protoss has progressed to a completely unbearable state. For a while in gold I won approximately 80% of my ZvP games and when I got promoted to Platinum that only dropped slightly. But then I started meeting Protoss player with a seemingly unbeatable strategy: They do _nothing_!

At first I thought my problem was I was too passive and let them probe up too much so I set out to improve my harrasment. It works fine, but make no difference.

Right now most of my games goes something like this: I get 3 bases to their two. I get a nice ball of mutalisks and kill about 20 probes in one of the two bases before they get too many stalkers. Mean while I max out on 200/200 mostly roaches and save up around 5k in minerals and gas. When they move out they usually mostly have stalkers and we meet and my army dies to their limited loses and I max out again. My next wave of units dies for little more return than the first time around. So does my third max-out and then I am out of money and unable to hold back their attack anymore.

I’m a little baffled by this. I’m quite often ahead on upgrades as well and going ultras or broodlords seems to have no positive effect. The feeling I have is that I am way ahead before the first engagement, but when we meet we exchange units at the rate 120 to 30 or so.

I’ve been told I should have 5 bases and even more money. I don’t see the wisdom in that. 2 more bases (as opposed to just two more hatcheries) would either spread my drones thinner or leave less supply for army units. And even if it didn’t and just gave me more money, then I don’t see the point in being able to max out 5 times before dying compared to just 3.

I assume there is some trick I need to discover as pros are not quite this lost to the great Protoss deathball. I just wonder what the hell it is.

Wednesday, September 14, 2011

Getting Better at It

I’ve been a little inactive lately. Initially due to out vacation to the US, but that is – unfortunately – over now.

I still haven’t quite recovered from the fact that I fell from Diamond to Gold after my switch to Zerg. At some point you realize that you are doing something fundamentally wrong and in my case it seems like it primarily has been by trying to play a macro game as Zerg. Either than cannot be done or I just haven’t figured out how to.

The problems have been greatest against Protoss. In the late game Protoss seems close to impossible to beat even when you have a 200/200 army and 5k in the bank.

My reaction have to try different timing attacks and the earlier the attack, the more successful I have been. It works especially well against Protoss that fast expand behind a wall-in.

I’ve even been going back to the 7RR build although I consider that an all-in kinda opening. You end up with 7 roaches, no speed for the follow-up zerglings and only 16 drones mining. With such an opening you pretty much have to win right there or you are left far behind.

Anyways, the result of my tighter openings have been a massive winning streak and yesterday I got back to platinum. I don’t plan to stay there, but whether that is wishful thinking I don’t yet know.

Monday, August 8, 2011

Season 3 Switch

I don’t know why, but starting season 3 I have switched to Zerg. I suppose that completes my journey, that started out with me as Protoss in season 1 (and the last years of Brood War), Terran in season 2 and now Zerg in Season3.

Initially I lost a lot. First I got demoted to Platinum and then to Gold. I assume that I am actually better than that in the long run, but a lot of my loses came from droning to hard. And the further down I fell, the more this happened! I think it is because that in Gold a 1-base play is way more common than in Diamond.

image

In Gold, people are remarkably polite! Or something.

I find ZvZ fun and fast pased. ZvT a little scary and ZvP puzzling hard. But I’ve stopped falling down the ranks and are figuring things out on my way back up.